Devlog v0.1 Day 1


Dev-log Day 1:
Today I began the process of designing some conceptual ideas, deciding on a Rogue-like experience based  on elements of a dungeon tile set that can, provide a basic top-down level element.

I transferred my Logo to a splash screen I can use in game.

I developed some boilerplate-code to produce a .GB ROM that can be played on an emulator or written to a cart to be played on an actual game boy.

Day 1 drew to a close with implementing a player object, four directional movement, locked to the grid, and meta-sprite animations.


Get Grimclad Loch

Leave a comment

Log in with itch.io to leave a comment.