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Grimclad Loch

Grimclad Loch

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Devlog

  • Devlog v0.5 Day 7
    September 05, 2020 by Entropy Is
    Today I finished the Minimal Viable Product, in its current state the game is more of a tech demo than a finalized and polished product, sadly it took longer than I would have liked, welcome to breaki... Continue reading
  • Devlog v0.4 Day 5 & 6
    September 03, 2020 by Entropy Is
    Day 5, Today I broke everything, trying to meet my minimal viable product, my solution? start again!!! I came up with the name, Grimclad Loch (much better than a non-name project). I began by cleaning... Continue reading
  • Devlog v0.3 Day 3 & 4
    August 31, 2020 by Entropy Is
    Day 3 was uneventful, Due to work commitments I was unable to further develop the game Day 4, Today I added the functions to scroll the screen when the player moves too close to the edge of the screen... Continue reading
  • Devlog v0.2 Day 2
    August 30, 2020 by Entropy Is
    Dev-log Day 2: Today started with creating containers for game entities, with the assumption that all entities will have a 2x2 meta-sprite. these containers added extra components for handling entity... Continue reading
  • Devlog v0.1 Day 1
    August 29, 2020 by Entropy Is
    Dev-log Day 1: Today I began the process of designing some conceptual ideas, deciding on a Rogue-like experience based on elements of a dungeon tile set that can, provide a basic top-down level eleme... Continue reading
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