Devlog v0.5 Day 7


Today I finished the Minimal Viable Product, in its current state the game is more of a tech demo than a finalized and polished product, sadly it took longer than I would have liked, welcome to breaking things.

My plans moving forward, should time permit (or more if I have the inclination to) I will delve into SFX and music for the game, I don't think I will have time to develop much more than that

My original end goal would have included enemies, and rouge-like elements (including random world generation and

Files

grimclad_loch.gb 32 kB
Sep 05, 2020

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