Devlog v0.2 Day 2
Grimclad Loch » Devlog
Dev-log Day 2:
Today started with creating containers for game entities, with the assumption that all entities will have a 2x2 meta-sprite.
these containers added extra components for handling entity collisions and auxiliary functions that can be used by any entity (not just the player).
After this, I had to re-design the animations, as they are specific to an entity, and the definition itself shouldn't really hold the references.
Once that was done I put in code to check if an entity can move, presently hard-coded to a single tile type, TODO: Enable a set of walk-able tiles.
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Grimclad Loch
In the end, what ever you do, dont get lost in Grimclad Loch
Status | In development |
Author | Entropy Is Software |
Genre | Adventure |
Tags | Action-Adventure, Game Boy, Roguelike |
More posts
- Devlog v0.5 Day 7Sep 05, 2020
- Devlog v0.4 Day 5 & 6Sep 03, 2020
- Devlog v0.3 Day 3 & 4Aug 31, 2020
- Devlog v0.1 Day 1Aug 29, 2020
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